Echo #94: New year

2017 was a year of difficult advancement! There were many tough phases both in my life and Sector Six development, but I have pushed through and now I’m feeling stronger than before.

Sector Six has been under harsh criticism several times this year - both direct and indirect. I have used that criticism to take a better look at my game and improve it further.

After region rework, new tutorial, better loot and graphical combat improvements, Sector Six is a much better game than it was in the beginning of the year and I am really proud of that.

Another thing that I am proud of is how much hours I’ve invested into Sector Six this year. I’ve never developed this hard before.

Here’s what updates hit Sector Six in 2017:

January 18

February 20

March 19

May 23

June 27

July 8

August 12

September 26

November 18

December 19

After all these big updates, Sector Six is 88% complete!

In 2018 Sector Six will be completed and will leave Early Access!

This is what I need to do to finish Sector Six:

Remaining 6 story missions


Broken Infinity

Save system rework

Relics, Broken Infinity, save system rework and story mission XIV will come in one, final Early Access update.

After Sector Six will be released, I will continue updating it to fix glitches and add more content. Altrough I will only add additional content if there will be a demand for it.

Possible post-release content:

Tombworld of Hate raid

Nomad class

Two new bosses for boss missions

Omni amplifiers

Variety packs

So, yeah, 2018 will be pretty epic =]

Have a good year everyone!


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