Sector Six: Final combat update! New abilities and important changes

Sector Six combat is now complete!

This update adds new enemy, abilities and modifications, removes all of the combat exploits, improves armoured colony seeker, finishes modular difficulty system and more!

New abilities

Passive ability effects

Every non-passive ability has received a passive effect. Apocalypse class abilities increase damage by 2% per level. Titan class abilities increase armour by 2% per level. Carrier class abilities increase armour and damage by 1% per level.

New enemy modifications

Apex of evolution

Minion with Evolves modification turns into a stronger minion after a few seconds. The timer is reset whenever minion takes damage. After minion evolves, it doesn’t stop evolving until it evolves into apex. Apex is a new minion that is even more powerful than dreadnoughts and apparitions. Those who can defeat apex will be rewarded with an extant part.

Armoured colony seeker improvements

Armoured colony seeker is now faster, more intelligent and much more dangerous! Same applies to scions, sentinels and gatherers. Rewards have also been improved to match increased difficulty.

Modular difficulty system changes

Changes applied to modular difficulty system with the previous update has been reverted and new modifier has been added: Hivind’s Army. Hivind’s Army functions the same as level 2 Manifestations Of Destruction in version 0.8.4 This is the final version of modular difficulty system, there are no more changes planned for it.

Other changes

Have fun!


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